Wednesday, November 19, 2008

List Server Dota

Berhubung banyak sekali pertanyaan seputar ip server dota yang ada di Indonesia dan banyak yang bingung alamat ip server nya maka berikut ini akan saya sajikan daftar beberapa server dota yang masih aktif di Indonesia

List server DotA:


Indogamers :
Public IP: public.indogamers.us
Junior IP: junior.indogamers.us
Pro IP: pro.indogamers.us
Free IP: 122.144.2.132

Animedia
IP: 219.83.12.146

MediaNet
IP: 202.169.224.56

KINGS
IP: 202.74.73.98


Medan-Online
IP: 122.195.18.122

NusaReborn
IP: 202.162.207.111

Melsagamers Rookie
IP: dota.melsagamers.com

SGC
IP: 222.124.131.138

RajaGame
IP: 202.182.52.35

M1cQ
IP: 125.160.173.26

Create Host Dota

Cara Create Host Dota

Karena banyak pertanyaan seputar hal ini , meskipun sebenarnya informasi ini sudah ada di forum indogamers. Jadi untuk lebih mudah dan mudah2an bisa membantu. Tapi kalo masih gak bisa juga , saran gw baca lagi dan baca lagi… selebihnya gunakan forum. okeh. Buat Warnet2 / cybercafe yang blum bisa jadi host dota / create ( bahasa gaulnya katanya sih ), silahkan baca2 orat-oretan ini. Tutorial settingan untuk operating sistem Linux, Freebsd dan Mikrotik.
Bumbunya :

A Installation:
Go to this link and download these files, dont forget to read the readme.txt
http://www.indofiles.com/index.php?&direction=0&order=&directory=-GAMES%20INSTALLER-/DOTA%20INSTALLER

2. Bnetgatewayeditor.exe

Go to the dota folder that you’ve installed , find bnetgatewayeditor.exe , click it and go to the warcraft tab. Check if the gateway allready set :
Indogamers PRO ( 203.77.212.19 zone 7 )
Indogamers JUNIOR ( 203.77.212.20 zone 7 )



3. Ready to play.

Go to the desktop and find icon warcraft with name : indogamers. Chose the server ( PRO/JUNIOR ) that you wanna play, but you have to register your id first. Read the terms and aggrement if you wanna make PRO id. Go pm winnie or other admin in charge in Junior server.

B. How to create Rooms/Games ( host of the games ) :

These Router setting only for cybercafe staff/owner ( expert only )

Linux Router :

eth1 = local ethernet
eth0 = public ethernet

Step One

open /etc/rc.d/rc.local –> redhat, slackware,fedora , exect ubuntu using /etc/rc.local
type –> vi /etc/rc.d/rc.local

Step Two

Start editing , put these fit with your net configuration setting.
Forwarding public ip to lokal ip
[quote]

##First PC

/sbin/iptables -t nat -I PREROUTING -i eth1 -p tcp -d 202.159.53.20 –dport 6112 -j DNAT –to-destination 192.168.0.1:6112

/sbin/iptables -t nat -I PREROUTING -i eth1 -p udp -d 202.159.53.20 –dport 6112 -j DNAT –to-destination 192.168.0.1:6112

##Second Pc

/sbin/iptables -t nat -I PREROUTING -i eth1 -p tcp -d 202.159.53.20 –dport 6113 -j DNAT –to-destination 192.168.0.2:6113
/sbin/iptables -t nat -I PREROUTING -i eth1 -p udp -d 202.159.53.20–dport 6113 -j DNAT –to-destination 192.168.0.2:6113
[/quote]do the same with others pc, dont forget to fit the ip and port at the client pc and Games client port.

NEXT….

Step Three

[quote] /sbin/iptables -t nat -A POSTROUTING -o eth0 -s 192.168.0.0/24 -j SNAT –to-source 202.159.53.20

########## Create BY vampire_surfer , vampirezsr@gmail.com ################

[/quote]#Save/restore configuration
/sbin/iptables-save > /etc/sysconfig/iptables.rules
/sbin/iptables-restore < /etc/sysconfig/iptables.rules From Step Two - Step Three put at the end of the /etc/rc.d/rc.local After that .. press ESC , press :wq esc+ : wq! –> saving /etc/rc.d/rc.local

Step Four ( Type in root terminal )
Quote:

/sbin/service iptables save
/sbin/iptables-save > iptables-rules
/sbin/iptables-restore < rl0=" ip" rl1="ip" firewall_enable="”YES”" firewal_scripts="”/etc/fwrules”" natd_enable="”YES”" natd_interface="”rl0″" natd_flags="”-f" email="”" color="#0000ff]" email="”" color="#0000ff]"> reboot pc router.
Damned di handbook gak ada hiks… capek dah ::swt:: untung berhasil…

Mikrotik router :

Contoh :

ip public lu : 202.123.3.2
ip local ( pc client ) : 192.168.0.101-sampe sebanyak2nya kompi lu dah.. zzz

- Buka Terminal di winbox , copy paste yang ada dibawah ini ( susun dulu yah biar rapih , sesuai dengan ip lu / settingan lu ).

/ip firewall nat

add chain=dstnat dst-address=(Masukin Ip pub /external, contoh 202.123.3.2 ) protocol=tcp src-port=6001 action=dst-nat to-addresses=192.168.0.101 to-ports=6001

add chain=dstnat dst-address=(Masukin Ip pub /external, contoh 202.123.3.2 ) protocol=tcp src-port=6002 action=dst-nat to-addresses=192.168.0.102 to-ports=6002

add chain=dstnat dst-address=(Masukin Ip pub /external, contoh 202.123.3.2 ) protocol=tcp src-port=6003 action=dst-nat to-addresses=192.168.0.103 to-ports=6003

add chain=dstnat dst-address=(Masukin Ip pub /external, contoh 202.123.3.2 ) protocol=tcp src-port=6004 action=dst-nat to-addresses=192.168.0.104 to-ports=6004

add chain=dstnat dst-address=(Masukin Ip pub /external, contoh 202.123.3.2 ) protocol=tcp src-port=6005 action=dst-nat to-addresses=192.168.0.105 to-ports=6005

add chain=dstnat dst-address=(Masukin Ip pub /external, contoh 202.123.3.2 ) protocol=tcp src-port=6006 action=dst-nat to-addresses=192.168.0.106 to-ports=6006

add chain=dstnat dst-address=(Masukin Ip pub /external, contoh 202.123.3.2 ) protocol=tcp src-port=6007 action=dst-nat to-addresses=192.168.0.107 to-ports=6007

add chain=dstnat dst-address=(Masukin Ip pub /external, contoh 202.123.3.2 ) protocol=tcp src-port=6008 action=dst-nat to-addresses=192.168.0.108 to-ports=608

add chain=dstnat dst-address=(Masukin Ip pub /external, contoh 202.123.3.2 ) protocol=tcp src-port=6009 action=dst-nat to-addresses=192.168.0.109 to-ports=609

add chain=dstnat dst-address=(Masukin Ip pub /external, contoh 202.123.3.2 ) protocol=tcp src-port=6010 action=dst-nat to-addresses=192.168.0.110 to-ports=6010

add chain=dstnat dst-address=(Masukin Ip pub /external, contoh 202.123.3.2 ) protocol=tcp src-port=6011 action=dst-nat to-addresses=192.168.0.111 to-ports=6011

add chain=dstnat dst-address=(Masukin Ip pub /external, contoh 202.123.3.2 ) protocol=tcp src-port=6012 action=dst-nat to-addresses=192.168.0.112 to-ports=6012

add chain=dstnat dst-address=(Masukin Ip pub /external, contoh 202.123.3.2 ) protocol=tcp src-port=6013 action=dst-nat to-addresses=192.168.0.113 to-ports=6013

add chain=dstnat dst-address=(Masukin Ip pub /external, contoh 202.123.3.2 ) protocol=tcp src-port=6014 action=dst-nat to-addresses=192.168.0.114 to-ports=6014

add chain=dstnat dst-address=(Masukin Ip pub /external, contoh 202.123.3.2 ) protocol=tcp src-port=6015 action=dst-nat to-addresses=192.168.0.115 to-ports=6015

add chain=dstnat dst-address=(Masukin Ip pub /external, contoh 202.123.3.2 ) protocol=tcp src-port=6016 action=dst-nat to-addresses=192.168.0.116 to-ports=6016

add chain=dstnat dst-address=(Masukin Ip pub /external, contoh 202.123.3.2 ) protocol=tcp src-port=6017 action=dst-nat to-addresses=192.168.0.117 to-ports=6017

add chain=dstnat dst-address=(Masukin Ip pub /external, contoh 202.123.3.2 ) protocol=tcp src-port=6018 action=dst-nat to-addresses=192.168.0.118 to-ports=6018

add chain=dstnat dst-address=(Masukin Ip pub /external, contoh 202.123.3.2 ) protocol=tcp src-port=6019 action=dst-nat to-addresses=192.168.0.119 to-ports=6019

add chain=dstnat dst-address=(Masukin Ip pub /external, contoh 202.123.3.2 ) protocol=tcp src-port=6020 action=dst-nat to-addresses=192.168.0.120 to-ports=6020

add chain=dstnat dst-address=(Masukin Ip pub /external, contoh 202.123.3.2 ) protocol=tcp src-port=6021 action=dst-nat to-addresses=192.168.0.121 to-ports=6021

add chain=dstnat dst-address=(Masukin Ip pub /external, contoh 202.123.3.2 ) protocol=tcp src-port=6022 action=dst-nat to-addresses=192.168.0.122 to-ports=6022

add chain=dstnat dst-address=(Masukin Ip pub /external, contoh 202.123.3.2 ) protocol=tcp src-port=6023 action=dst-nat to-addresses=192.168.0.123 to-ports=6023

add chain=dstnat dst-address=(Masukin Ip pub /external, contoh 202.123.3.2 ) protocol=tcp src-port=6024 action=dst-nat to-addresses=192.168.0.124 to-ports=6024

add chain=dstnat dst-address=(Masukin Ip pub /external, contoh 202.123.3.2 ) protocol=tcp src-port=6025 action=dst-nat to-addresses=192.168.0.125 to-ports=6025

add chain=dstnat dst-address=(Masukin Ip pub /external, contoh 202.123.3.2 ) protocol=tcp src-port=6026 action=dst-nat to-addresses=192.168.0.126 to-ports=6026

add chain=dstnat dst-address=(Masukin Ip pub /external, contoh 202.123.3.2 ) protocol=tcp src-port=6027 action=dst-nat to-addresses=192.168.0.127 to-ports=6027

add chain=dstnat dst-address=(Masukin Ip pub /external, contoh 202.123.3.2 ) protocol=tcp src-port=6028 action=dst-nat to-addresses=192.168.0.128 to-ports=6028

add chain=dstnat dst-address=(Masukin Ip pub /external, contoh 202.123.3.2 ) protocol=tcp src-port=6029 action=dst-nat to-addresses=192.168.0.129 to-ports=6029

add chain=dstnat dst-address=(Masukin Ip pub /external, contoh 202.123.3.2 ) protocol=tcp src-port=6030 action=dst-nat to-addresses=192.168.0.130 to-ports=6030

add chain=dstnat dst-address=(Masukin Ip pub /external, contoh 202.123.3.2 ) protocol=tcp src-port=6031 action=dst-nat to-addresses=192.168.0.131 to-ports=6031

add chain=dstnat dst-address=(Masukin Ip pub /external, contoh 202.123.3.2 ) protocol=tcp src-port=6032 action=dst-nat to-addresses=192.168.0.132 to-ports=6032

add chain=dstnat dst-address=(Masukin Ip pub /external, contoh 202.123.3.2 ) protocol=tcp src-port=6033action=dst-nat to-addresses=192.168.0.133 to-ports=6033

add chain=dstnat dst-address=(Masukin Ip pub /external, contoh 202.123.3.2 ) protocol=tcp src-port=6034 action=dst-nat to-addresses=192.168.0.134 to-ports=6034

add chain=dstnat dst-address=(Masukin Ip pub /external, contoh 202.123.3.2 ) protocol=tcp src-port=6035 action=dst-nat to-addresses=192.168.0.135 to-ports=6035

add chain=dstnat dst-address=(Masukin Ip pub /external, contoh 202.123.3.2 ) protocol=tcp src-port=6036 action=dst-nat to-addresses=192.168.0.136 to-ports=6036

add chain=dstnat dst-address=(Masukin Ip pub /external, contoh 202.123.3.2 ) protocol=tcp src-port=6037 action=dst-nat to-addresses=192.168.0.137 to-ports=6037

add chain=dstnat dst-address=(Masukin Ip pub /external, contoh 202.123.3.2 ) protocol=tcp src-port=6038 action=dst-nat to-addresses=192.168.0.138 to-ports=6038

add chain=dstnat dst-address=(Masukin Ip pub /external, contoh 202.123.3.2 ) protocol=tcp src-port=6039 action=dst-nat to-addresses=192.168.0.139 to-ports=6039

add chain=dstnat dst-address=(Masukin Ip pub /external, contoh 202.123.3.2 ) protocol=tcp src-port=6040 action=dst-nat to-addresses=192.168.0.140 to-ports=6040

add chain=dstnat dst-address=(Masukin Ip pub /external, contoh 202.123.3.2 ) protocol=tcp src-port=6041 action=dst-nat to-addresses=192.168.0.141 to-ports=6041

add chain=dstnat dst-address=(Masukin Ip pub /external, contoh 202.123.3.2 ) protocol=tcp src-port=6042 action=dst-nat to-addresses=192.168.0.142 to-ports=6042

aadd chain=dstnat dst-address=(Masukin Ip pub /external, contoh 202.123.3.2 ) protocol=tcp src-port=6043 action=dst-nat to-addresses=192.168.0.143 to-ports=6043

add chain=dstnat dst-address=(Masukin Ip pub /external, contoh 202.123.3.2 ) protocol=tcp src-port=6044 action=dst-nat to-addresses=192.168.0.144 to-ports=6044

add chain=dstnat dst-address=(Masukin Ip pub /external, contoh 202.123.3.2 ) protocol=tcp src-port=6045 action=dst-nat to-addresses=192.168.0.145 to-ports=6045

add chain=dstnat dst-address=(Masukin Ip pub /external, contoh 202.123.3.2 ) protocol=tcp src-port=6046 action=dst-nat to-addresses=192.168.0.146 to-ports=6046

add chain=dstnat dst-address=(Masukin Ip pub /external, contoh 202.123.3.2 ) protocol=tcp src-port=6047 action=dst-nat to-addresses=192.168.0.147 to-ports=6047

add chain=dstnat dst-address=(Masukin Ip pub /external, contoh 202.123.3.2 ) protocol=tcp src-port=6048 action=dst-nat to-addresses=192.168.0.148 to-ports=6048

add chain=dstnat dst-address=(Masukin Ip pub /external, contoh 202.123.3.2 ) protocol=tcp src-port=6049 action=dst-nat to-addresses=192.168.0.149 to-ports=6049

- Langkah terakhir , masquerade network 192.168.0.0/24

# /ip firewall nat add chain=srcnat src-address=192.168.0.0/24 action=masquerade

- Selesai, mudah kan.

Nah Berikut ini adalah cara Create Host dota-battlenet menggunakan mikrotik
Untuk create host warcraft/dota dapat digunakan 2 rule untuk port forwarding, yaitu dstnat dan srcnat.

Contoh ip public : 202.44.11.22

Ip local yg diijinkan create: 172.16.0.101

Buka menu IP >> Firewall >> tab NAT















Add rule srcnat:














































Add rule dstnat:






About DotaAllstars

Defense of the Ancients (often referred to as DotA) is a custom scenario for Warcraft III : Frozen Throne, based on the "Aeon of Strife" map for StarCraft. The objective of the scenario is to destroy the opponents' "Ancient". The two teams' ancients are heavily guarded structures at opposing corners of the map. Players use powerful units known as heroes, and are assisted by allied heroes and AI-controlled fighters called "creeps". As in Role Playing Games, players Level up their hero and use gold to buy equipment during the mission.

The scenario was developed with the "World Editor" of Warcraft III Reign Of Chaos, and was updated upon the release of the Warcraft expansion The Frozen Throne. There have been many variations of the original concept; currently, the most popular is DotA Allstars,which has been maintained by several authors during development.



Since its release, Allstars has become a feature at several worldwide tournaments, including Blizzard Entertainment's Blizz con and the Asian World Cyber Games, as well as the Cyberathlete Amateur and CyberEvolution leagues; declared that DotA was perhaps the most popular "free, non-supported game mod in the world". The map has gone on to influence other maps and games, including the upcoming strategy game DemiGod.

Defense of the Ancients pits two teams of players against each other: the Sentinel and the Scourge. Players on the Sentinel team are based at the southwest corner of the map, and those on the Scourge team are based at the northeast corner. Each base is defended by towers and waves of units which guard the main paths leading to their base. In the center of each base is the "Ancient", a building that must be destroyed to win the game.


Each human player controls one Hero, a powerful unit with unique abilities. In Allstars, players on each side choose one of ninety-one heroes, each with different abilities and tactical advantages over other heroes. The scenario is highly team-oriented; it is difficult for one player to carry the team to victory alone. Nevertheless, some heroes, given enough time, can change the outcome single-handedly, while countering the opposing team's heroes. Defense of the Ancients allows up to ten players in a five versus five format and an additional two slots for referees or observers, often with an equal number of players on each side.

Because the gameplay revolves around strengthening individual heroes, it does not require one to focus on resource management and base-building, as in most traditional Real-time Strategy games. Killing computer-controlled units earns the player Experience Points; when enough experience is accumulated, the player gains a level. Leveling up improves the hero's toughness and the damage it can inflict, and allows players to upgrade their spells or skills. In addition to accumulating experience, players also manage a single resource: gold. The typical resource gathering of Warcraft III is replaced by a combat-oriented money system; in addition to a small periodic income, heroes earn gold by killing hostile units, base structures, and enemy heroes. Using gold, players buy items to strengthen their hero and gain abilities. Certain items can be combined with recipes to create more powerful items. Buying items that suit one's hero is an important tactical element of the scenario.

Allstars offers a variety of game modes, selected by the game host at the beginning of the match. The game modes dictate the difficulty of the scenario, as well as whether people can choose their hero or are assigned one randomly. Many game modes can be combined (for example, an easy difficulty level and a random hero pick), allowing more flexible options.

Beberapa Tahun belakangan ini, Warcraft 3 DotA Allstars memang menjadi game yang sangat terfavorit di beberapa warnet dan cybercafe. Bahkan kepopuleran DotA melebihi game Warcraft 3 itu sendiri. Lalu, sebenarnya apa itu DotA ? DotA merupakan singkatan dari Defend of the Ancients, merupakan hasil modifikasi untuk game warcraft 3 : The Frozen Throne. Kemudian untuk kata “Allstars “ merupakan kumpulan dari semua hero – hero yang ada pada game Warcraft 3 : Reign of Chaos, expansion Warcraft 3 : The Frozen Throne dan juga terdapat penambahan hero – hero yang baru pada saat update versi terbaru DotA diluncurkan.
Jadi gameplay dari game ini adalah pemain diharuskan untuk mempertahankan wilayahnya dan menyerang wilayah milik pemain lain. Dan akan ada sekitar 80an hero yang dapat dipilih oleh pemain. Setiap hero akan memiliki kelebihan dan kekurangannya masing – masing.
Dalam permainan, anda dapat bertempur secara One by One ataupun secara Team.
Taktik dan strategi sangat diperlukan dalam permainan ini, pemilihan kombinasi item dan hero yang salah juga bisa menyebabkan kegagalan pada team anda.

Tuesday, December 11, 2007

PENGEN UANG JUTAAN ??

Rahasia Hebat, bagaimana cara mendapat uang secara online hanya dalam 30 menit

"Saya Akan Membuka Satu Satunya RAHASIA Terhebat Masa Kini Yang Telah Membuat Sedikit Orang Mendadak Jadi Milyuner Hanya Dengan Meng-klik Beberapa Kali Seminggu Saja… Pertama Kali Terbuka Untuk Diketahui Orang Indonesia!"

...Dan Akan Membuat Anda Kaya Melebihi Mimpi Anda!




ATAU

http://www.BikinDuit.com/?ref=skyazzach

Tuesday, November 20, 2007

HSCSD

High-Speed Circuit-Switched Data (HSCSD), is an enhancement to circuit switched data, the original data transmission mechanism of the GSM mobile phone system. As with CSD, channel allocation is done in circuit switched mode. The difference comes from the ability to use different coding methods and/or multiple time slot to increase data throughput.

One innovation in HSCSD is to allow different error correction methods to be used for data transfer. The original error correction used in GSM was designed to work at the limits of coverage and in the worst case that GSM will handle. This means that a large part of the GSM transmission capacity is taken up with error correction codes. HSCSD provides different levels of possible error correction which can be used according to the quality of the radio link. This means that in the best conditions 14.4 kbit/s can be put through a single time slot that under CSD would only carry 9.6 kbit/s, for a 50% improvement in throughput.

The other innovation in HSCSD is the ability to use multiple time slots at the same time. Using the maximum of four (4) time slots, this can provide an increase in maximum transfer rate of up to 57.6 kbit/s (4 times 14.4 kbit/s) and, even in bad radio conditions where a higher level of error correction needs to be used, can still provide a four times speed increase over CSD (38.4 kbit/s versus 9.6 kbit/s). By combining up to 8 GSM time slots the capacity can be increased to 115 kbit/s.

HSCSD requires the time slots being used to be fully reserved to a single user. It is possible that either at the beginning of the call, or at some point during a call, it will not be possible for the user's full request to be satisfied since the network is often configured so that normal voice calls take precedence over additional time slots for HSCSD users.

The user is typically charged for HSCSD at a rate higher than a normal phone call (e.g., by the number of time slots allocated) for the total period of time that the user has a connection active. This makes HSCSD relatively expensive in many GSM networks and is one of the reasons that packet-switched GPRS, which typically has lower pricing (based on amount of data transferred rather than the duration of the connection), has become more common than HSCSD.

Apart from the fact that the full allocated bandwidth of the connection is available to the HSCSD user, HSCSD also has an advantage in GSM systems in terms of lower average radio interface latency than GPRS. This is because the user of a HSCSD connection does not have to wait for permission from the network to send a packet.

HSCSD is also an option in EDGE and UMTS systems where packet data transmission rates are much higher. In the UMTS system the advantages of HSCSD over packet data are even lower since the UMTS radio interface has been specifically designed to support high bandwidth, low latency packet connections. This means that the primary reason to use HSCSD in this environment would be access to legacy dial up systems.


Dota Allstars